With
the latest mission, Operation: Void Hunter, I'm trying a few new
things. The biggest difference between Void Hunter and previous
missions is that this mission is the beginning of a larger story arc.
It can still be played as a stand-alone mission--nothing is left
unresolved at the end. However, there is a special section at the end
for the MC that gives details about how the ending can play into a
future story line. I haven't written the next mission yet, and it
will probably be a couple months before I get to it, but if your
players are the type that are interested in a larger campaign, then
playing a few beginning level missions will level them up and prepare
them for Void Hunter, a level 3 mission. By level 3, players will
hopefully have the talents, skills, and equipment necessary to take
on this challenging experience.
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