The first thing a good GM has to do is prepare, which is similar to all the pre-production necessary for a film. A GM has to have a good "script," whether it is a published adventure/mission or something he wrote himself. He needs to be really familiar with the story, the characters, and the sequence of events, because no player wants to sit around at the table and wait for the GM to read through things to figure out what is supposed to happen next. A good GM will have read through the adventure beforehand, most likely making notes to himself, highlighting or underlining important areas. He will also have player hand-outs ready, battle maps prepared, and even have a selection of props and other visual-aids to enhance the experience for players. Personally, I like using 3D-printed miniatures, hot-wheels cars, lego starships, and other fun toys for props when running Solar Echoes games. I even used to sculpt, bake, and paint clay figures of my own design for unique creature encounters!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Tuesday, January 31, 2017
Monday, January 30, 2017
The Art of GMing (1/5)
A GM, or "game master," is
the person who runs a role-playing game session for other players. In
Solar Echoes, we call the GM an MC, or "Mission Controller."
The role of a GM in any RPG is to tell a story, make sure game rules
are followed, act out any of the characters that players encounter
during the game, and manage all game challenges, such as combat or
hacking. Being a GM can be a very demanding challenge, but if you
like telling stories and presenting exciting encounters to players,
it can be more fun than being a player, in my opinion. If you've ever
wondered what it might be like to be a movie director, GMing an RPG
is a similar experience (I've directed several short films, and there
are a lot of parallels.) But what does it take to be a good GM?...
Friday, January 27, 2017
Sneak-peek at New Art!
Sneak peek at new art being done by artist John Fell! The fight between
the Archaeloid and Omul is almost finished--think of the Archaeloid in
this battle as a samurai and the Omul as a ninja. We worked really hard
to get the Omul stance right. It's so difficult to make a formless
creature like the Omul appear asymmetrical with movements full of
kinetic energy, but I think we got it in this instance. We looked at a
lot of martial artists fighting, especially kendo masters, to get ideas
on form. I'm very happy with how this is turning out!
Thursday, January 26, 2017
Behind the Scenes: 3D Starship Miniature
I've been working with a new 3D-sculpting artist, Charles Oines, on design plans for 3D-printed Solar Echoes starship miniatures. We decided to start with the Reln Voidrunner, based on Jay Darnell's original starship artwork from the Player's Guide. Here is a comparison, showing the black & white artwork superimposed over the CG render of the progress on the 3D model so far. The miniature will be small, about 2 inches long and 1 inch wide. In Solar Echoes starship combat, distances are abstracted so starship size doesn't matter (personally, I use big lego ships), but to keep printing costs down, I'm trying to keep the models small. However, I may also include a larger version of the starships for those that want to pay the money to print a big model!
Wednesday, January 25, 2017
Colorization Project
I've recently tried colorizing some of the black&white art I have from various Solar Echoes artists. The upcoming Explorer's Guide will feature some of this, and future products may as well. It is a long process--I need to "stay within the lines" so to speak, but when using Photoshop, I'm able to keep the original shading by the artist with the new color additions. Below is an example of something I'm currently working on. I'm still undecided on the color of the Krissethi's shirt--what do you think would go well with his purple pants and green skin? Purple is typically a color of royalty or wealth, so it makes sense that the status-oriented Krissethi would wear it (and lots of bling) in an ostentatious display.
Tuesday, January 24, 2017
The Ethical Machine (part 2)
Some scientists involved in the move to bring self-driving cars to our streets complain that progress could be stalled if cars must be equipped with an ethical engine. One scientist, from the Virginia Tech Transportation Research Council, states that cars are already programmed to make choices, such as slowing down and leaving space after detecting a bicyclist. This is considered “risk management” instead of ethical consideration. Driverless cars currently aren't able to determine the age of a pedestrian or the number of occupants in a car, so MIT's Moral Machine consensus information is considered redundant regarding driverless car development.
Monday, January 23, 2017
The Ethical Machine
Driverless cars have recently brought artificial intelligence considerations to the public. MIT researchers have put up a website called the Moral Machine where you can take a survey and decide who should live and who should die in a car accident scenario. The idea behind this survey is that the consensus will then become part of an automated car's AI program, calculating the "best" outcome in a car accident situation where someone is going to die. The brakes are out, should the car veer left into a homeless man, or right, into a pregnant woman? Interestingly, most voters have chosen the car occupant's death over that of anyone outside the vehicle--but the voters also indicated they would never get in such a car!
Friday, January 20, 2017
Exploring new worlds (5/5)
Art is expensive, and it takes more
time than anything else. I like to put as much art as possible into
products to help catalyze the imagination, so I've spent some time
learning to use Photoshop. I always hire talented artists like John
Fell to produce art for things I know I can't do myself, like the
lifeforms and character art. For instance, I'm decent at sketching
ideas (see the original Explorer's Pack lifeform art) but I don't
have the level of skill to really give things that professional
polish, nor am I capable at much of anything beyond black and white;
I have no training in color theory. However, I have taught myself
some tricks using Photoshop, and I talked with space-artist Matthew
Hannum about planet art. Matthew did the art for the planets in the
original Explorer's Pack. I may not be quite at his level yet, but I
think you'll be surprised with how the planet and wilderness-scapes
look in the upcoming Explorer's Guide. I also drew sketches for the
two new weapons included in the Guide, and embellished some existing
art as well (such as using John Fell's lifeform art and placing it in
a forest, giving it some camouflage ability to blend in with
surrounding trees.) I've colorized some black & white art from
other artists, and used the map tiles designed by John Fell to help
me start building a wilderness battle-map for the mission included
with the Guide. I hope you feel that the Explorer's Guide is a big
improvement over the original—I can't wait to hear your comments
after its release!
Thursday, January 19, 2017
Exploring new worlds (4/5)
The Explorer's Guide includes a lot of
material for GM's. There is a system for "Hunter Fame,"
details about a few unusual entrees and the effects of eating them,
and there are even two new unique weapons introduced to the game.
Stat information is included for a few NPC types, fees are given for
hunting licenses and life insurance plans, and of course, there are
lots of mission seed ideas for developing your own missions. Speaking
of missions, there is even a short mission featuring an encounter
with a new deadly alien lifeform, a creature that is fully
illustrated in color with art by John Fell. I've even included 3 new
full color map icons to use with the mission. Finally, as I mentioned
earlier this week, I'm hoping to add in a full-color map to use with
the included mission. There's a lot of GM content included in the
Explorer's Guide to Sa'mesh!
Wednesday, January 18, 2017
Exploring new worlds (3/5)
Although this Explorer's Guide is
designed from the perspective of the Solar Echoes universe, it is
compatible with any scifi game system. I chose to focus this
Explorer's Guide on a planet in Krissethi territory, a world known as
"Sa'mesh." Imagine a giant nature preserve relatively
undeveloped and unmarred by technology, filled with exotic alien
lifeforms. You've only just begun to understand what Sa'mesh really
is, though. Sa'mesh has the highest concentration of deadly alien
lifeforms in the known universe, and it's not exactly the "preserve"
you first thought it was--it's a commercialized hunting ground.
Krissethi visit this planet to hunt, to compete, and to make a name
for themselves. An entire industry has developed around these
Krissethi hunters, and the ruling clans promote it shamelessly.
Tuesday, January 17, 2017
Exploring new worlds (2/5)
I talked to a few GM's to get their
feedback about this product, which I'm calling an Explorer's Guide.
Did they prefer another Explorer's Pack, which would include less
detail but have more planets? Or would they prefer the release to
have lots of info about one world only? The consensus was obviously
for the second option, and I'm glad this is what they wanted because
it allowed me to focus and design a lot of different aspects of the
new world. It also set the standard for future Explorer's Guides that
I'll design, and I'm sure that feedback on this guide will help me
even further in giving GM's the tools and ideas they want. Planet
technical details? Check. Economic details? Check. Cultural details?
Check. These are the things you'd expect upfront, but there is a lot
more...
Monday, January 16, 2017
Exploring new worlds (1/5)
I've been working on a new project for
the last month and, except for one final element, it's ready for
release! In fact, I could release it right now, it's totally
finished, but I wanted to add in one more feature: a full-color
battle-map. If my artist, John Fell, is able to have the art assets
ready in a few days, I can put together a full-color map to include
with the product. What is this new product? It is essentially a new
Explorer's pack, but, unlike its predecessor (which included 4
different planets and 4 different alien lifeforms) this will focus on
a single planet with details about one new alien lifeform. It sounds
like less, but believe me, it's a LOT more--I crammed a lot of
information and art into this product. I think GM's will find that
this booklet is full of ideas and info that will help them make this
one planet a place for many, many exciting adventures for their
players!
Friday, January 13, 2017
Since I've been featuring the other miniatures from the collection this week, I'm going to re-feature the Erwani, comparing the artwork by John Fell to the sculpt by Jeremy Gosser, painted by Thomas (in France) and Saejin Park, respectively. Both of these sculpts are the high-detail sculpts of the Erwani, printed at Shapeways.
The picture below first features the Archaeloid from Jay Darnell's artwork on the cover of the Solar Echoes Player's Guide, and then the artwork by John Fell of the energy-sword wielding Archaeloid. Jeremy Gosser worked from both pieces of artwork to produce the final 3D sculpt, which was 3D-printed at Shapeways and then painted by Thomas (in France) and Saejin Park, respectively:
Thursday, January 12, 2017
Here is the 3D-printed Chiraktis, painted by Saejin Park, compared with
John Fell's artwork. The sculpt was done by Jeremy Gosser at Time Portal
Games and 3D printed at Shapeways. Unlike John Fell's art, I changed
the spiked gauntlets to Chiraktis wrist-blades, a very wicked weapon
originally conceived by Jay Darnell in his artwork for the Chiraktis in
the Solar Echoes Player's Guide. Also, note that Chiraktis soldier
drones like to paint themselves with war paint for intimidation (and the
fumes of the paint actually cause the Chiraktis to inflict or ignore
additional damage.)
Wednesday, January 11, 2017
Here is the 3D-printed "Harmless Reln," painted by Saejin Park, compared
with John Fell's artwork. The sculpt was done by Jeremy Gosser at Time
Portal Games and 3D printed at Shapeways. If you'd like to have your own
friendly Reln, the low-detail sculpt is only $6.29, but I'm running a
promotion on Twitter: if the Tweet is retweeted 5 times by Friday, I'll
temporarily drop the price to $4.29 for 1 day: https://twitter.com/SolarEchoesRPG
Tuesday, January 10, 2017
Here's
a glimpse of a piece of artwork that will be included in the upcoming
release of a Solar Echoes supplement. This booklet will be along the
lines of the Explorer's Pack, but will focus on a single planet. The
planet is the Krissethi world known as Sa'mesh, which is a wildlife
preserve full of deadly lifeforms that the Krissethi use for hunting
sports and competitions. The booklet will include several NPC's and
information on the planet economy, people, two new weapons, culture,
food, and other details, plus, it will include a new lifeform with
full-color art by John Fell and a short mission involving the new
lifeform. Things are coming together and I'm on schedule for a January
release.
Monday, January 9, 2017
Here is the 3D-printed Human, painted by Saejin Park, compared with Jay
Darnell's artwork from the cover of the Player's Guide. The sculpt was
done by Jeremy Gosser at Time Portal Games and 3D printed at Shapeways.
If you'd like to have your own sci-fi Human, the low-detail sculpt is
only $6.58, but I'm running a promotion on Twitter: if the Tweet is
retweeted 10 times by tomorrow, I'll temporarily drop the price to $4.58
for 1 day: https://twitter.com/SolarEchoesRPG
Friday, January 6, 2017
New Painted Krissethi 3D Printed Figure!
Just got my high-detail 3D printed figures back from Saejin Park, who painted each of them for me. Here is the Krissethi, compared with John Fell's artwork. The sculpt was done by Jeremy Gosser at Time Portal Games and 3D printed at Shapeways. If you'd like to have your own Krissethi, the low-detail sculpt is only $6.70, but for expert painters, I'd recommend the high-detail sculpt for sharper edges and extra detail.
Thursday, January 5, 2017
The Future for Hollywood Actors (4/4)
One thing that seems a likely future
for acting is that actors will begin to license out their image and
voice. James Earl Jones, the voice behind Darth Vader in Star Wars,
has not indicated yet whether he has made plans for the use of his
voice posthumously. But, the technology is able to entirely replicate
any actor's voice long after they are gone, though many think it's
“not quite there yet” to sound as good as a real actor when
re-purposing it for a new script. Some think it still sounds “a bit
artificial,” but with steady advances in technology, in a few years
it may be possible to make a computer speak like any actor it
sampled. Visually, technology is obviously already there with CGI, so
what further implications does this have for the acting profession
itself? If today's actors and actresses start to see this as a way to
leave a legacy to their family through licensing their image and
voice for use after death, what will happen to future generations of
actors? Will there be room for new favorites, or will some of the
popular stars stay popular among future generations? And what if
paying licensing fees and CGI costs becomes cheaper than hiring live
actors? It most likely will be cheaper someday, and maybe even be
easier for directors to “work with” (considering the
temperamental behaviors of some in Hollywood!) In my opinion, it's a
very good time to be an actor right now. Maybe not so much, though,
for actors in future generations?
Wednesday, January 4, 2017
The Future for Hollywood Actors (3/4)
Actor Robin Williams died in 2014, but
made sure to legally ban his image from being used for profit until
2039, in addition to terms that block him from being digitally
inserted into a movie, TV show, or even a hologram. Why a hologram?
Consider the holographic appearance of deceased rapper, Tupac Shakur,
at Southern California's Coachella music festival in 2012. This
concept isn't a new one, though—Hollywood used holography to place
John Coltrane in the movie Vanilla Sky back in 2001. The rock band
Gorillaz used holograms of themselves to entertain at the 2006 Grammy
Awards. Mariah Carey, Elvis Presley, and others have been displayed
as holograms despite their absence. Is placing CGI of an actor in a
movie any different than placing a photograph of that actor in an ad?
Most would say it is, because CGI can make that actor do and say
anything—it involves actions that the deceased actor never had the
chance to consider or refuse. Most people would agree that using the
image of a deceased actor for advertising is in bad taste. Just look
at the outcry on Twitter against Cinnabon for their tweet using an
image of Princess Leia (with a cinnamon roll in place of her hair
bun) after her recent death; they tweeted, “RIP Carrie Fisher,
you’ll have always have the best buns in the galaxy.” Truly
tasteless.
Tuesday, January 3, 2017
The Future for Hollywood Actors (2/4)
Currently, some actors in Hollywood are
scrambling to their lawyers trying to prevent the use of their images
in films after their death. After all, they no longer would have
control if not legally protected, and they might be placed in films
they never would have agreed to if given a choice. Some are
specifically defining what they are opposed to in their contracts,
such as a refusal to posthumous depictions associated with sex and
violence or drugs and alcohol. The laws in California already grant
heirs control over deceased actors' profits by requiring their
permission for any use of their likeness, but is this enough?
Licensing out an actor's image is currently being viewed with disdain
and fear by a lot of actors, but this concept may an excellent way to
benefit families long after the actor's death. For instance, if
Disney wants to re-use Carrie Fisher's character in another Star Wars
film, it will have to negotiate expensive fees with Fisher's estate.
The Actors' Union SAG-AFTRA is currently trying to get all states to
provide protections for the posthumous use of actor images. If they
are successful, the cost to bring Princess Leia back to the screen
could be even higher for Disney, much higher than what it might have
paid Fisher's surviving family.
Monday, January 2, 2017
The Future for Hollywood Actors (1/4)
Though it has been done before, the
recent Star Wars movie, Rogue One, has really brought something to
people's attention in a very big way—actors and actresses can
appear in films without actually being there, through the magic of
computer generated images (CGI) and other special effects. Rogue One
SPOILER: The actor that played Governor Tarkin, Peter Cushing, died
23 years ago in 1994, starring in the first (episode 4) Star Wars
film back in 1977, yet he had a number of scenes in Rogue One. Carrie
Fisher had a brief appearance in Rogue One, appearing as her 21
year-old self from the 1977 film. In the recent Fast and Furious 7
film, actor Paul Walker died halfway through shooting the film, so he
was replaced by CGI and body doubles. The 2015 release of Terminator:
Genisys featured a young CGI Arnold Schwarzenegger from the original
1984 Terminator film. All of this brings up a lot of questions for
actors and actresses in an age where technology can reproduce them
convincingly onscreen, and the implications are starting to send
shock waves through the acting community in Hollywood...
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