Friday, January 30, 2015

Balancing a Game (part 5)


The exact rules text for this change now reads: “Prevent damage to the user equal to Stamina points spent. Does not end Conditions. Lifeforms only.” Short and simple. Characters now have an additional 4 “hit points” essentially, but there was now a gamble—if a character needed to Sprint during an encounter, that meant 1 less Stamina point was available to use towards ignoring an injury. Our weapon-damage limitation in the game has not changed, but the chance to survive has, if you've been judicious with your Stamina point usage. Now there is an option to sustain a devastating attack and survive a few more rounds, which opens up further strategic options. It has also prevented the “instant kill” situation that sometimes frustrated players (and MC's—we MC's hate it when our well-designed enemy goes down in the first round!) The use of Stamina points has increased the strategic depth of Solar Echoes, and the game is now even more fun to play!

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