One of the most difficult--and time
consuming--aspects of game design is making sure that everything is
balanced. Balance is a crucial component for a fun and challenging
game experience. If the game is too easy, there won't be a sense of
accomplishment, but if the game is too difficult, only a few may
attempt to play it (there are some types of gamers that actually
enjoy punishing games, but they aren't in the majority.) Recently, we
have made some minor adjustments to the rules in Solar Echoes to
fine-tune game balance. Adjustments to existing games are common,
such as with video games and the patches that are periodically issued
to update the game. Designers do the best they can with the smaller
test groups they have to work with, but once the game has been
released to a much larger population of players, it is inevitable
that exploits and flaws will be discovered. If designers don't
address these issues, the game may tilt towards being too easy once
these imbalances are widely known. Thankfully, Corefun can easily
“patch” our digital rulebooks online with rules updates. With all
the feedback we've been getting, it has helped us to make Solar
Echoes a better game experience for players. This week, we'll discuss
the discovery of an imbalance in Solar Echoes and the path we
traveled to fix it!
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