The rate at which progress is earned is
also a major factor in game design, and this rate can be what keeps a
player coming back for more. If the rewards are earned too quickly,
they will lack value and feel too easy to acquire, so few players
will remain to accrue easy rewards. If the rewards come too slowly,
players may tire of the game and move on to something else more
rewarding. However, slower rewards can be compensated for with
engaging gameplay, to an extent. If the path to rewards is fun, then
the lengthier time investment to earn those rewards makes them feel
that much more valuable.
The video game, Destiny, has multiple
reward systems in play at once, and it is up to the player to set his
or her own goals by selecting which reward system he wants to pursue.
There is even the option to pursue multiple rewards at once, and by
mixing and matching goals, the player can generate a faster pace of
progress earned across multiple fronts. However, the designers of
Destiny failed to make these systems abundantly clear to players, and
many gave up on the game within its first month of release. I almost
gave up on it myself, until a friend who had done some research
online learned about how the reward systems worked. Now, I keep going
back for more, because the rate of reward has increased significantly
once I understood how to manage the reward systems.
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