The first question to ask is what does
a game fulfill for someone? It isn't just about entertainment, though
entertainment is definitely a necessary component. Games must provide
players with a sense of accomplishment or progress in some form or
another. How often have you heard a non-gamer look at the activity
and ask, “What's the point?” Or, as my wife puts it bluntly, “Why
is this fun?” The answer seems weak to non-gamers, but in truth, it
is the accomplishment of goals, whether these goals within the game
have been set personally, or if they have been set through the game
design itself. The goals are often presented as recognition of the
gamers skill (through points, new equipment, skills unlocked, new
areas in the game opened, etc.) but there should be something
earned. Seeing results in real life often requires weeks, months, or
even years of patience, and sometimes we work at our jobs without any
goals beyond making a living. Yet games can provide results with far
less time investment, thus making the player feel as if he at least
accomplished something by the end of the day. Gaming can serve as a
healthy way to move through the dull times in life where some goals
are too distant to appreciate. Gaming “addiction” can be healthy,
as long as gaming doesn't supplant the pursuit of goals in the real
world, where more substantial and meaningful results can be earned!
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