I've been wondering recently if visual
novel players prefer not to have any mini-games at all because it
breaks the reading immersion, or if it really just depends on the
mini-game. I've noticed that in some VN games, the mini-games exist
but there's also an option to skip and continue with the story.
Skipping the mini-game results in an auto-win, so in a way, this
invalidates the mini-game itself: why bother with it if I can just
push a button and bypass it altogether without repercussion? For me,
if I bought a fighting game with all the characters and bonuses
already unlocked, I'd have far less incentive to play. If I bought an
RPG with the main character already at max level with the best
equipment, I'd be far less interested in the combat system if I knew
I'd win easily every time. I think removing a challenge can
invalidate an experience. What about you?
No comments:
Post a Comment