I had many more adventures
during the game, and I must say, I really love the quest system. If
you choose to quest or have an encounter, you pull a card, read the
text, and choose one of the options offered. Sometimes the options
have a test of your luck with the dice, others have immediate awards,
and still others chain to other quests--noted by numbered cards you
need to pull from the gigantic deck of almost 200 cards--and then
“stage” that card, which is an extension of your quest that you
can activate the next time you choose to. One thing I realized a bit
late in the game was that, after I'd gone through the deck of agenda
cards (which activate certain foes each round), the deck is
reshuffled and then begins again, BUT...the two factions
automatically advance one step closer, gaining more influence and
essentially “leveling up” in difficulty every two steps. I needed
11 influence to win the game, and realized at the end of the agenda
deck that the very next turn, one of the factions would win
automatically! I frantically looked at all my options with the
remaining 2 actions I had left, and amazingly, I had a perk that let
me shop—there were items in my inventory I could sell that would
raise the amount I needed to purchase another item that I could turn
in for one more agenda card. When I got that agenda card and read
that I gained 1 influence for each step my faction was ahead of the
other, I rejoiced because it was exactly 3 steps ahead! I gained 3
influence, putting me at the 11 necessary for me to win the game,
JUST before I would have had to reshuffle the agenda card deck and
give the winning move to my faction instead of me! This is such a fun
game!
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