It's unfair, however, to blame the
companies for this. They need to stay competitive, and they need to
stay in business--to do so, they need a way to generate a steady
profit. Otherwise, they can't continue to make the products we enjoy
and pay the workers that research and make them. But think for a
moment about a company that makes something like a handheld game
console such as the PSVita or a smartphone. If the product is good,
it will sell well--for a while. However, after a certain amount of
time, the user "install base" (those that wanted the
product and bought it) will begin to saturate. Just about everyone
that wanted that product will eventually have one. After that point,
how is a company going to keep a revenue stream going from that
particular product? One common solution is to make a new and improved
version of the product, which is common in the smartphone market.
Another solution is to charge monthly subscription fees to use it,
which most major software companies are now doing for products like
Adobe, Photoshop, Finale, etc. How is this affecting the consumer,
though?
No comments:
Post a Comment