The RPG storytelling method called
illusionism can be used when writing a visual novel, subtly steering
the player along the story path. The player should always feel like
their choices matter, so VN writers need to make sure that there is
always a unique result for each choice. However, that does not mean
that the writer needs to move the story off onto an entirely
different trajectory—the writer is the one determining the choices,
not the player. In a way, it can be compared to a parenting technique
often used with children who want to make their own decisions. Rather
than argue with the child and impose authority to force a particular
choice, a parent can empower the child to feel like he or she is
choosing by offering them 2 or 3 options. The parent selects the
preferred options and then presents them to the child to decide, but
the child feels a win because he or she makes the final
decision...from those options. Magicians use the same technique when
“forcing a card” on someone who thinks they actually made an
unpredictable, random choice.
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