The key to writing a cohesive storyline
while still allowing the player to make choices is that the choices
have to fit the circumstances and feel like natural, reasonable
choices for that situation. This might seem difficult at first,
because the story can easily spin off into an unintended direction if
choices are presented at the wrong time. However, visual novel
writers should not forget that they are writing the story, so each
scenario can be adjusted so that the logical choices in that scenario
don't endanger the intended storyline. As I've been writing SEVN, I
have come across a few situations where the logical choices could
have spun the story into a direction that entirely departed from the
main storyline. To address this problem, I changed the scenario to
prevent those choices from seeming logical. Therefore, it was easy to
replace them with choices that made sense and didn't shatter my
storyline. Another approach I used was to add in a circumstance or
event that prevented the characters from having a choice at a
particular moment.
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