I was thinking about interactive
storytelling this weekend and how it is what I've been doing for many
years of my life through GM'ing RPG game sessions. I didn't realize
it until recently, but I'm almost doing the same thing as I write the
story for the upcoming Solar Echoes Visual Novel (code name: “SEVN”
or “Project 7”). The branching choices I'm providing to the
player in this VN are much like the options table-top RPG players are
presented with by their GM. Of course, the only limit to a table-top
RPG is your imagination, and the limit to a VN is the writing and the
programming. There are a lot of angles to consider when writing for
this medium, but I'm finding that my experience running tabletop
RPG's is really helpful towards guiding the story along. The true
challenge lies in how player choices are handled...
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