I sometimes never come back to a game I
really liked because every time I've tried, I couldn't figure out
where to go or what to do next. The problem with adult gamers is that
we can't sit down religiously, on a daily basis, and remember where
we left off. Sometimes we might not have free time to spend on a game
for days or weeks. Once in a while, I load up a game and I notice my
last save was months ago! If that game doesn't have some kind of
information to remind me what quest I was doing the last time I
played, I may find it impossible to pick up where I left off. If it
starts me in the middle of a vast map without a marker on the map to
even show me where I'd been headed, I might wander the wrong way and
waste an hour or two—that's relaxing time that is much more
valuable to an adult because there is so little of it available when
we have jobs and a family. I know game developers have target
audiences, but it seems an immense oversight when designers leave out
any method for tracking your objectives. I even remember a time when
a lot of RPG's had complex maps that you'd need to map out by hand.
That was actually a little fun, but with today's technology and
gaming environments, an auto-map should be included in every game by
default. If you want to relive the hand-mapping nostalgia, maybe just
make the auto-map a feature you can turn on or off? Most of my
abandoned, unfinished RPG's were discarded because of many hours of
aimless wandering. Quest journal? Auto-map? Save-anywhere? These
should be standards in RPG's!
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