The last aspect of a game that I can
think of which might affect certain age groups is the difficulty
level. Games like Dark Souls are known for their punishingly brutal
levels of difficulty, but they have done very well and are quite
popular. Perhaps difficult games for the “hardcore” gamer are
welcomed because there are a lot of games that are too easy—designed
for the totally casual gamer that plays games on their smartphone
once in a while. With difficult games, mileage varies, because I
think most gamers will give up quickly if there isn't a method for
improving. Practice was mandatory for most of the arcade-style games
in the 80's, with space-shooters like Gradius requiring actual
memorization of enemy patterns to survive. Ghosts 'n Goblins was
another game that required tremendous practice, but it was possible
to solve...if you had insane amounts of time and patience. I'm glad
that there are still games being made today with punishing levels of
difficulty, because they teach kids perseverance and determination,
just like practicing a musical instrument does. If the game is
well-designed, fun, and rewarding, adults also enjoy extremely
difficult games. But I'm also glad there are games that don't require
as much of me to move forward—at the end of a long, tiring work
day, I just want to have fun and feel like I'm accomplishing
something without having to stress about it.
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