Recently
I talked about the new dice system that is going into the Solar
Echoes Player's Guide, but there have been some other changes I've
been waiting to add until now. It seems like the perfect time, with
the changes to the dice system, to add in these other improvements,
so I'm calling the next version of the book version 2.0. One of the
exciting changes that is going into the book is the addition of alien
character weaknesses. In Solar Echoes, we have a variety of weapon
types with different effects, but sometimes the effects felt somewhat
“cosmetic.” Did you know about “threshold effects?”
Thresholds involve the amount of damage that must be sustained before
an effect is triggered. For instance, fire weapons have a threshold
of 3, which means you must do 3 or more fire damage to trigger the
burning effect. Burning deals damage every round or so, until an
action is spent to put out the fire. So, we've added in alien
character weaknesses to not only give each race a slight
vulnerability, but to increase the value of some of these weapons. If
you're planning a raid on Krissethi pirates, it might be a good idea
to bring some weapons that do cold damage—after all, reptiles are
slowed by the cold! If there's a nasty group of Erwani hackers that
need to see justice, a good plan would be to bring along some weapons
that deal fire damage. Those are just two of the races, we have
others that have some interesting and fun vulnerabilities. Only the
Human race is without a notable vulnerability—humans are the
all-around well-balanced race in the game without any real
extremes—and some players prefer that.
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