In
addition to the colorized art, I've also been looking for a graphic
designer to help me re-design the Solar Echoes character sheets.
Right now, they are a little stale, as we originally designed them in
a rather utilitarian fashion. The challenge is that there is so much
information we need to have packed onto one page, it is difficult to
make much room for any graphical design. My hope is to also combine
the pre-made character sheets and standard character sheets into one,
so that new players that start with a pre-made character will be able
to make an easy transition when they decide they want to create their
own characters. At conventions, depending on the group dynamic,
sometimes I spend time helping everyone make their own characters and
build an effective team together. That's one of the important parts
of Solar Echoes—no single character can effectively cover all
skills, so it's vital to make sure that other players are covering
various areas. For instance, if you don't have anyone with piloting
skills, you won't have a wheelman or starship pilot to operate the
vehicles in Solar Echoes. If you don't have anyone with Cybertech
skills, you won't be able to hack into secure areas, extract crucial
data from computers, or deal with robot AI. No one with the
Engineering skill means you can't repair armor, vehicles, or
understand how to exploit vehicle design weaknesses, and if nobody
has Biotech, your team will be wishing there was a hospital nearby.
Designing your characters together, in my opinion, is the best way to
begin the Solar Echoes experience!
No comments:
Post a Comment