Another
change that is coming in the Player's Guide update involves the
dialogue system for the game. Our previous system is still intact,
but I kept running into situations during conventions where I had to
improvise and ad-lib the system a little when players wanted to
question someone in the game. The previous dialogue system works
perfectly for encounters where characters are trying to convince
someone of something. For instance, in a situation where characters
were trying to convince a guard to let them into a secure area, they
just needed to make a Persuasion check against a set number. By
making several Persuasion checks and using diplomacy, bluff, or
intimidate, they could potentially raise the guard's Posture score
enough to that set number if the checks were successful, and then he
would do what they asked. However, in situations that involved an
interrogation, suddenly the system didn't feel quite right—the
interrogated subject should be able to lie to the characters, using
his Persuasion skill against them. There are even talents, such as
Convincing Lie or Fast Talker, that could be used against the
characters. The new dialogue system adds a challenge where characters
and non-player characters (NPC) can use diplomacy, bluff, or
intimidate each-other, back and forth against each other. The
characters win if they succeed at enough checks to raise the NPC's
posture to the target number. The NPC's win if they can lower their
own posture to 1. Once someone is at a posture of 1, they are totally
hostile, won't cooperate, and will even attack!
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