As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Thursday, May 29, 2014
Weapon Technology in Solar Echoes (part 4)
Today's feature will focus on an augment that can only be found on cyber-weapons: IFF. Our present-day military uses IFF (Identify Friend or Foe) technology to identify aircraft, vehicles, or forces as friendly. In Solar Echoes, cyber-weapons can benefit from this augment, which allows them to fire into combat with a greater chance of hitting your opponent. IFF removes the small cover bonus that enemies receive from any of your allies that are engaged in melee combat with them. This feature cannot work on other weapons because cyber-weapons derive their control from a mix of robotics, software, and the user's own neural input.
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