Today, we'll feature one of the
possible augments that can be found on a weapon: Armor
Shredding
The Armor Shredding augment can be found on both firearms and simple
weapons. Weapons with this augment will double the degradation rate
of an opponent's armor. What this means is that the hardness value of
armor will be reduced two times faster, making it much easier to
destroy a foe's armor and remove the damage absorption it provides
him. The Chiraktis Wrist Blade is an excellent example of the Armor
Shredding feature, but it is currently the only melee weapon that
performs this function without the actual augment. An average suit of
combat armor has 20 hardness and is rated as armor 2, meaning that
the armor will absorb 2 points of the damage that passes through.
Basically, it does double the damage the armor prevents. If a bullet
from a sniper rifle normally does 6 ballistic damage, the armor's
hardness would be reduced to 18 after one hit (hardness 20 – 2).
However, if the sniper rifle had the armor-shredding augment, the
hardness would be reduced by 4 instead of 2. The armor would be
reduced to hardness 16 with a single hit from the sniper rifle. This
becomes even more effective against a robot, because the “hit
points” of a robot are their actual hardness and their armor is
often 3 or higher.
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