How do we handle player death in Solar
Echoes? In most table-top RPG's, death is sometimes truly the end of
the character, and the Game-Master will advise the player to “roll
up a new character.” However, at higher levels, death can usually
be avoided. For instance, in fantasy games, there are resurrection
spells that can be paid for at local churches, and some high level
players can acquire magic spells to do the same thing, in some shape
or form. We wanted Solar Echoes to be realistic, at least within a
sci-fi perspective, so we decided to focus on technology as a
solution, rather than the magic you'd expect in a fantasy game. If a
character dies, the Union Guard he works for will submit his archived
DNA to a cloning facility. The cost of cloning is not cheap, so
either the team will pitch in to help—effectively a group
penalty—or the player's possessions and money might be used to pay.
However, cloning in Solar Echoes carries an additional penalty: if
your character dies several times, each copy of the previous clone
copy begins to degenerate in some way. Some talents may be lost, some
skills may be affected, and eventually, the MC can choose to give
your character a new personality entirely. This can make for some
excellent role-playing opportunities (your previously shy character
seems different now—he's become a bombastic, loud-mouthed
agitator), but eventually, if you get to the last clone copy you can
make (number nine), your character will have gone totally insane.
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