Bodacious Space Pirates is not exactly
an anime title you'd want to brag about watching (regarding the poor
title), considering I still get odd looks when mentioning “Cowboy
Bebop” to non-otaku. Despite the odd name, though, Bodacious Space
Pirates was probably the most realistic space-anime I've seen to
date, regarding the extreme attention to details. Though I've read
reviews where people actually complained about this, I was actually
incredibly immersed in the show because of the realism—the feeling
of being out in the expanse of space hunted by an enemy ship that is
beyond radar range, the creeping dread of electronic warfare as a
rival ship's hacker attempted to blind and disable the ship, and the
fear of misjudging just how much thrust is needed to propel a
starship properly into docking position. I loved it, and though I saw
this anime after Solar Echoes had already released, I was happy when
I realized that we had managed to incorporate some of the same
elements into our game. Ultimately, during the design phase of Solar
Echoes, we often referred to sci-fi or action anime, TV shows, and
movies that we liked and said, “That's awesome, let's make sure we
can do that in the game!”
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