I love a good story, and I really love
the way that Square Enix crafts their worlds. I can lose myself in
their ideas, the way they make their game worlds feel huge and
involved, with ongoing plots that seem to sweep your seemingly
insignificant character up into them until you realize you've become
the hero. The series is filled with memorable characters, great
dialogue, bizarre adversaries, and something almost magical that just
grabs you and never lets go, even long after the game has finished.
Great video game stories are about experiences and characters that
stay with you and cause you to remember them alongside your real-life
memories as if they really happened to you. However, in an MMORPG, I
don't feel like I'm really part of the immediate experience. Instead,
the game is more of a setting, though the story does supposedly
develop slowly once you've completed countless repetitive chores
(they're called quests in the game, but kill X amount of Y, or
deliver this to so-and-so, etc. amounts to being a chore, in my
opinion.) Honestly, though, the story is peripheral to the main
objective in an MMORPG: gain more money, possessions, and power so
that you can do longer and more difficult chores, and even team up
with your friends to do the repetitive chores together! While
fighting monsters together can be exhilarating in some games,
MMORPG's tend to remove the emphasis on strategy and skillful button
combinations, instead reducing the experience to waiting for certain
skills to recharge before pressing a single button again, with some
running around in between. Perhaps at higher levels strategic choices
can be made for which skills to use, but often the choices are
obvious—higher level versions of previous skills are all you need.
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