What is the difference between an RPG
and an MMORPG? Both are about designing and customizing your own
character, from physical appearance to skill choices. However, RPG's
typically emphasize deeper character development in regards to
personality, background history, dialogue interaction with other
players or characters, and the effect your character can have upon
the story. In an MMORPG, few players take the time to act out a
personality beyond a few simple emotes—it's almost all about the
perpetual loot cycle, moving through the quests/chores as quickly as
possible to level up faster so that better loot can be gained. As I
played Final Fantasy XIV this past weekend, the best time I had was
designing my characters during the initial creation stage: I read
about and chose the part of the world they came from, the details of
their classes, their racial background, and even spent a lot of time
designing their physical appearances. But as soon as I entered the
immense game world, I recognized the same conventions I've seen in
other MMORPG's. Run and run and run to get from here to there (I have
jokingly referred to WOW as a “running simulator” when I played
it), watch as other players flit about and rarely stop to talk to
anyone, and slog through the uninspired, repetitive combat with
skills that seem to be recycled from other character classes,
differentiated only by sound and graphical effects. I really wanted
to like Final Fantasy XIV, but once again, it's clear that MMORPG's
are just not for me. I hope those of you that enjoy it have a great
experience, and I'm honestly a little jealous that it's fun for you—I
really was looking forward to experiencing another Final Fantasy
world again. With great disappointment, though, I deleted the demo
from my hard drive and won't be buying the game.
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