Monday, August 19, 2019

No Man’s Sky VR! (part 1)


Three years ago No Man’s Sky released for the PS4. I bought it on release day and…was a bit disappointed. The promises of the developer, Hello Games, were exciting—a huge universe so big that each person playing began on their own planet in an infinitely procedurally generated galaxy. The open world universe included over 18 quintillion planets, each with their own ecosystems, vegetation and lifeforms. Once in a rare while, you might even meet sentient alien life that would either trade with you or decide to attack you. Speaking their language was another thing altogether, but during your exploration, you might turn up enough clues to piece together some of what they were saying with a few words you’d learned along the way. You advanced through the game by mining resources, upgrading equipment, and engaging in trade. Despite all this, I quickly tired of the original game’s repetitive and unexciting nature. However, last week a patch was released that upgraded the game to VR compatibility, and that plus a few other upgrades have changed everything…

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