Wednesday, June 5, 2019

Everybody's Golf VR Review (part 2/2)


The graphics in Everybody's Golf VR are average, and slightly cartoony but more on the realistic side. The sound is average with no music to distract on the course, and though the caddy's comments are sometimes helpful (in a Captain Obvious way), the comments do get repetitive and there isn't a way to turn them off. There are three different courses (a normal course, a beachside course, and a Jurassic course with dinosaurs wandering around), but you can also do mirror versions to keep up the variety if you tire of the standard 18 hole course. There is also a driving range for practice, and a tutorial at the beginning of the game to orient you. Once in a while, there are short, amusing cutscenes with your caddy, one where your caddy is trying to stop a mosquito and ends up smacking you in the face. So far, I've unlocked my second caddy, and you can also unlock things like caddy outfit colors, new clubs, and new game modes. There is no indicator for progress towards unlocking the next thing, though, and I think this would have incentivized me to play more often. I would have liked some more customization modes for my caddy or clubs (or even a variety of golf balls?), but the game is mostly a simulator focused on playing golf and improving your skills. I give this a solid 4.5/5 stars for being a really good golf game with excellent physics, despite some missed opportunities, lack of a progress indicator, and only 3 courses available.


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