If the speed of the
Earth's rotation increased by 100 mph, regions at the equator would
begin to flood as the oceans began to amass there. Regions such as
the Amazon Basin and Northern Australia would be about 50 feet
underwater. If the rotation increased to 1000 mph faster than its
current rate, the centrifugal force would pull hundreds of feet of
water down from the poles to the equator, flooding all but the
highest mountain peaks in the regions around the equator. Oceans to
the north and south of the equator would become significantly more
shallow. Water around the equator would also be much less affected by
gravity, filling the atmosphere with heavy moisture, fog, and clouds.
What would happen, though, if the centrifugal force matched or
exceeded Earth's gravity?
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Wednesday, June 26, 2019
Tuesday, June 25, 2019
A Faster Earth (part 2)
If the Earth spun faster,
one obvious change we would notice would be shorter days and nights.
If the Earth spun 100 mph faster than its current rate, our days
would only be 22 hours long. It would also be colder in the Eastern
and Western hemispheres, because these regions would have less time
to warm up with the sunlight. However, most changes would be noticed
around the Earth's equator. The equator is the fastest spinning
section of the Earth, rotating at a speed of 1,037 mph. Regions
further north, such as Chicago, rotate at a slower pace of 750 mph.
If the Earth's rotation increased by just 1 mph, the ocean levels
would rise about 2 inches, though it might take a few weeks to notice
this as the waters from the poles moved to the center. We would also
notice faster spinning hurricanes in this region, making them even
more powerful destructive forces. What else might happen at the
equator?
Monday, June 24, 2019
A Faster Earth (part 1)
Other planets in the
universe spin at different rates than Earth, so what would happen to
us if the Earth started spinning faster? A lot of things would
change, but one thing we'd notice is that we would actually weigh
less, due to the increased centrifugal force. Did you know that a
person who weighs 150 lbs. actually weighs 1 lb less at the equator?
This is because the centrifugal force is highest at the Earth's
equator. While gravity remains constant, increased centrifugal force
reduces the weight of objects on the planet's surface. But if the earth
spun fast enough and significantly exceeded the gravitational
constant, we would all be flung off our planet, out into space! How
much faster would the earth have to spin to do this, and what other
changes might we notice? Find out this week...
Friday, June 21, 2019
Prophetic Scifi (part 5)
In the Star Legation visual novel, the Humans in the Solar Echoes universe
represent us, of course, but they are in a different situation. Being the
newest arrivals to the universe, the Humans began as a meritocracy as
they established their colonies. Eventually, their meritocracy became
a democracy, but now that FTL has been discovered and the Humans are
connecting with other alien cultures, a larger question is beginning
to emerge: Will the Humans influence the aliens and alter the
trajectory of their societies, or will alien cultures change the
course of Humanity? In reality today, it is difficult to consider the
repercussions of our choices in this world despite our best
intentions. Often, we justify the pursuit of technological and
societal developments because we have the ability and expertise to
pursue them. However, we often fail to pause and consider if we
actually should continue in these pursuits. Science fiction gives us
the means to re-examine the path we are walking with a glimpse of
what might be further down the road. How many of us would have taken
a detour in life if we knew where we might end up? In the past,
prophets were often ignored, and this was even emphasized through the
character of Cassandra in Greek mythology—a woman who had true
visions of the future but was cursed to have no one believe her.
Scifi is—figuratively and sometimes literally—a glimpse into the
future. Hopefully...we won't ignore it.
Thursday, June 20, 2019
Prophetic Scifi (part 4)
Solar Echoes is—on the outside—a
fun space opera with colorful aliens, Faster Than Light speed travel
(FTL), and starship dogfights. However, spend a little time in this
universe and you'll start to see more realistic themes based on
present-day problems, spun forward into the future. These problems
involve ethical and moral quandaries that are embodied in the
societies of the different alien cultures. The plant-like Erwani, for
example, have embraced technology and developed powerful AI's, even
integrating their own bodies with “cyberware” technology. Behind
the scenes, however, Erwani society faces a growing problem that
involves a threatening technological power structure. Another race,
the reptilian Krissethi, has embraced materialism as a form of social
status, where the rich govern and those below them struggle to gain
wealth and overthrow each other. By contrast, the humanoid Reln place
priority on education over all else, and a rising educational
inflation has made their lives a competitive race to earn more
degrees and higher accolades. Reln biology has suffered as a result,
as they produce fewer and fewer offspring in their pursuit of higher
educational status. The gelatinous race of Omuls faces its own
challenges as their own brand of pure freedom results in volatile
anarchy. These are only a few hints at the condition of life in the
Solar Echoes universe, and the problems are an extension of
real-world problems we face today, taken to an extreme. But how does
this involve the Humans?
Wednesday, June 19, 2019
Prophetic Scifi (part 3)
If you talk to science fiction authors, most will tell you that their work is a cautionary tale. The winner of 7 Nebula and 11 Hugo awards, scifi author Connie Willis says, “While the futurists are plowing ahead and excited about this possibility or that possibility, we’re always standing there going, ‘Hang on just a second. Let’s think about this a little more,’ ” Willis goes on to state that while technology in scifi is meant to intrigue, it's actually a way to talk about the present and address hot issues that readers might otherwise avoid. She says, “They already think they know what they think about any given hot topic of the day, but if you can convince them that you’re talking about a planet millions of miles away and hundreds of years in the future or the past you can actually get people to examine more closely what’s going on right now.” Prophets in ancient times raised questions regarding morality, ethics, and spirituality. They challenged corrupt political structures and encouraged people to rethink how they were living. Today, scifi authors are issuing the same challenges through their writing. With that in mind, is there perhaps another layer to consider in the Solar Echoes universe...?
Tuesday, June 18, 2019
Prophetic Scifi (part 2)
Scifi is often
written about dystopian societies of the future. Entire genres are
sometimes born from the imaginations of scifi writers, such as the
”cyberpunk” genre that was the result of novelist William
Gibson's Neuromancer.
RPG games such as Shadowrun were successful and reflected the
popularity of the new genre, with movies such as ”Johnny Mnemonic”
and ”Ghost in the Shell” also set in a cyberpunk universe. The
genre continues in popularity today, with the highly anticipated
”Cyberpunk 2077” video game releasing in 2020. Yet is cyberpunk a
world that will remain imaginary? Today, successful experiments have
already been conducted, linking human neural activity to robotics and
computers. Prosthetic arms can now be manipulated by thoughts alone,
surface thoughts can be scanned and converted into text messages, and
the motor activity of one person can even be hijacked by another
person linked through a few wires and electrodes. While the
technology of today is slowly beginning to reflect the cyberpunk
stories, it's easy to wonder if the society of the fictional world
will follow and someday be reflected in our own, with controlling
mega-corporations essentially governing everything, unaffected by the
laws of country and state. Considering what we're seeing with Google,
Amazon, Facebook, etc. these days, it's not a stretch to imagine this
future.
Monday, June 17, 2019
Prophetic Scifi (part 1)
One of the reasons I
have always loved scifi is because it involves forward-thinking
imagination, with predictions made based on current trends hinting at
our possible future. Looking back, we can even see that a number of
present-day inventions are inspired by scifi stories. We sometimes
also see chilling predictions that have begun to come true, such as
the removal of personal privacy through technology, as predicted in
George Orwell's ”1984.” Sometimes predictions appear in
lesser-known writings, but are so frighteningly accurate that it
feels almost as if the writer was a prophet. A friend of mine
recently shared a passage from a cyberpunk book written in 1995
called,"Neo-Tribes.” You can find it here on Amazon:
https://www.amazon.com/Neo-Tribes-Nomads-America-Cyberpunk/dp/0937279722
Before you read this
quote from the book, keep in mind, this was written 24 years ago...
Friday, June 14, 2019
Star Legation: Alien Languages (part 5)
The challenge in writing a story that involves other languages is doing it in a way that doesn't impede the flow of the story, but instead adds to it. I'm hoping that I've managed that, but there is always the risk of being too realistic to a fault in scifi. Although the Solar Echoes universe and The Star Legation fall into the ”space opera” genre distinction, I do try to keep things based in reality. I wondered a lot about our own world history when writing the story for The Star Legation, and did some reading about people entering foreign countries in attempts to establish peaceful trade relationship between the two countries. Communication is so crucial during delicate foreign relations, and I hope there are at least some moments in the game where you will be nervous about the conversation choices that are available. I'm still working on the script but my goal is to complete it in the next few weeks. I'm spending a lot of time running the dialogue through the game environment to make sure it feels right. Hopefully the story will engage you and you'll enjoy the many choices you'll have throughout this choose-your-own-adventure style visual novel!
Thursday, June 13, 2019
Star Legation: Alien Languages (part 4)
Creating an alien language was
something I'd thankfully already spent some time on several years ago
when I wrote a Solar Echoes novel. However, because of the amount of
dialogue in The Star Legation, I needed to expand the language past
the short conversations from the novel. I've found several different
languages to model these fictional languages after, based on the
sounds that I felt the aliens would make. The Chiraktis language
involves many more consonants than vowels, with more “hard”
consonants than soft. There is an overuse of certain letters and
sounds as well, because I imagined the Chiraktis language would sound
more like a series of clicks occassionally interspersed with vowels.
To give you a small example, here is a sentence in Chiraktis: “Kch
oi klekchi tcha e trz'ekok zich och chet'rik.” Try speaking this
and you'll hear what I mean about the clicking and hard consonant
sounds. The Krissethi language won't be used as much, because most of
them speak Universal well, but here are two short phrases in
reptilian Krissethi, ”Helitacha gushada!” and ”Croshath dah jira
sahag.”
Wednesday, June 12, 2019
Star Legation: Alien Languages (part 3)
I decided that it made the most sense
for the Krissethi to learn Universal very willingly, mostly because
of their competitive nature. Though they were not engaged in trade
with the other races, they certainly saw the potential for it, and
have been teaching Universal in their schools for over a generation.
The Omul pass their knowledge on differently than a school system,
however, so their grasp of Universal varies according to their parent
Omuls. The Chiraktis are uninterested in other cultures because they
believe their own to be superior, but the Queen learned it first and
then instructed several selected workers to learn it as well, keeping
the rest of the hive in the dark to maintain control over their
exposure to other cultures. All of this means that these three
different alien cultures involve varying amounts of their own
language to be present in The Star Legation game. The protagonist,
Trey, and the others with him will meet with the challenge of
conversations with aliens that don't speak Universal well, or at all.
Tuesday, June 11, 2019
Star Legation: Alien Languages (part 2)
In The Star Legation, the time context
is at a point where the alien races are aware of each other, but the
Interstellar Union has not yet come into existence. Several of the
races have peaceful relations, some communication, and the beginnings
of a trade relationship—these include the Humans, Reln, and Erwani.
However, the Omul and Erwani hate each other, and the Krissethi and
Chiraktis have been fighting wars over territory ever since they
discovered they were neighbors. In this environment, it is difficult
to believe that any of these cultures would share languages, but the
Humans and Reln devised a language they could all speak, known as
“Universal.” The Reln sent probes out to the other territories
with information about the language, hoping to prepare the way in the
future for diplomacy. I saw this effort as being somewhat similar to
what NASA did with the Voyager probes, where they used two golden
records to record sounds of Earth and greetings in 55 different
languages. The Solar Echoes universe is farther into the future, so
conveying an entire language to other alien races through a space
probe did not seem unreasonable. How each alien race received this
information, however, testifies to their values and personality...
Monday, June 10, 2019
Star Legation: Alien Languages (part 1)
One detail we often tacitly accept in
science fiction is a common language. From Star Wars to Star Trek,
very little attention is ever given to the likelihood that aliens
will have a completely different language than ours. Often, this is
bypassed in scifi by technology—since we're already imagining
things far in the future, it's not a stretch to imagine that a
universal translator exists, such as the babel fish from Doublas
Adam's “Hitchiker's Guide to the Galaxy.” We'd much rather get
right to the story than be distracted by barriers to the story such
as a realistic language problem. I faced this problem very briefly a
few years ago when writing a Solar Echoes novel, but because the time
context was during an era where all the aliens had met and were in an
established alliance through the Interstellar Union, it made sense
that they would have all found a universal language to speak, which
is conveniently called, “Universal.” However, the time context of
the story in the visual novel, The Star Legation, presented a more
difficult language problem...
Friday, June 7, 2019
Blood and Truth VR Review (part 2/2)
There is a lot of VR interactive
variety in @LondonStudioHQ's Blood and Truth, in addition to all the
gun fights. Many times I arrived at a locked door and had to get out
my lock picks and move them just right to set the pins. Other times I
opened my trusty kit to use a screwdriver, small shape charge, and
wire cutters to bypass an alarm. I had to climb hand over hand up
ladders, through air conditioning ductwork, or even swing monkey-bar
style in a few situations. At my safehouse, I could manually modify
my weapons and practice in my own shooting gallery, throw wadded up
paper balls in a basket, practice lockpicking, or light and smoke a
cigar (or vape, if that's your thing). There are also collectibles
throughout the game, and secret targets to shoot. Some scenes had me
riding shotgun in a car, and I shot at attackers on motorcycles or
thugs driving by in SUV's. My only complaint is that it is hard to
look down the scope of larger guns—I think a snap-to-position
feature might have been nice because sometimes the gun clipped when
too close to my face. Some people have complained about the lack of
freedom of movement being confined to certain cover choices, but I
felt it kept the game more focused on staying to cover and it kept
the pace moving along. Blood and Truth really mixes things up and
gave me a huge variety of things to do in VR, more than I can list
here. It all feels incredibly real, so much that I can't wait to jump
back into that world as soon as I can. Great graphics, sound, and
amazing gameplay. 5/5!
Thursday, June 6, 2019
Blood and Truth VR Review (part 1/2)
Blood and Truth is another VR purchase
I made recently, developed by the same people that made the small
London Heist game for the PSVR releases. This time, they're back, but
for a full game experience rather than a sample. The same level of
quality and comfort returns (if not better), and there is an involved
story that places you--a military-trained member of a tight-knit
crime family--into the middle of a mafia family takeover. Revenge,
escape, or rescue type missions are interspersed with story sequences
that place you either in a room with your crime family members
plotting the next move, or at a table telling the whole story as a
flashback to a CIA interrogator. There are even a few fun breaks from
this formula, such as a scene where you get to explore an art museum
with your brother and vandalize it for revenge on the mafia boss
owner. But this is primarily an action game. Most scenes have you
selecting where you want to move for cover and then shooting bad guys
that come running with automatic weapons to take you out. Clear out
one group of thugs and move to new cover, advance down a hallway, or
climb hand over hand around scaffolding on a building's exterior.
There is a lot more VR physical interaction in the game than I
expected, though...
Wednesday, June 5, 2019
Everybody's Golf VR Review (part 2/2)
The graphics in Everybody's Golf VR are
average, and slightly cartoony but more on the realistic side. The
sound is average with no music to distract on the course, and though
the caddy's comments are sometimes helpful (in a Captain Obvious
way), the comments do get repetitive and there isn't a way to turn
them off. There are three different courses (a normal course, a
beachside course, and a Jurassic course with dinosaurs wandering
around), but you can also do mirror versions to keep up the variety
if you tire of the standard 18 hole course. There is also a driving
range for practice, and a tutorial at the beginning of the game to
orient you. Once in a while, there are short, amusing cutscenes with
your caddy, one where your caddy is trying to stop a mosquito and
ends up smacking you in the face. So far, I've unlocked my second
caddy, and you can also unlock things like caddy outfit colors, new
clubs, and new game modes. There is no indicator for progress towards
unlocking the next thing, though, and I think this would have
incentivized me to play more often. I would have liked some more
customization modes for my caddy or clubs (or even a variety of golf
balls?), but the game is mostly a simulator focused on playing golf
and improving your skills. I give this a solid 4.5/5 stars for being
a really good golf game with excellent physics, despite some missed
opportunities, lack of a progress indicator, and only 3 courses
available.
Tuesday, June 4, 2019
Everybody's Golf VR Review
One thing I really like about
Everybody's Golf VR is that I can use the Move controller like a golf
club. My swing, angle, and force are all accurately judged by the
game, so accurately that it's clear I'm really bad at this! Yet that's
the draw for me--I can get better, with analysis and practice. One
great aspect of the game is the practice option before each swing. I
can see how hard I'd hit the ball and see an arrow indicating the
direction it would travel. A strobe-like snapshot series of images
of my club indicates the angle and trajectory of my swing, so I can
make adjustments based on that. Once I think I'm ready, I can switch
to "address" mode by a single button press. Address mode
looks no different except that my swing really counts this time. Even
if I just tap the ball in this mode, the game counts it as one
stroke, so I have to be ready and serious. Playing this game has
helped me improve a lot of things already, and I have even been
occasionally getting par or a couple birdies, though most of the time
I'm still a bogey or double bogey away from average.
Monday, June 3, 2019
Two new VR Reviews!
Over the last two weeks, there have
been two new VR game releases that I was particularly interested in:
Everybody's Golf VR and Blood and Truth. They are both very different
games, but I wanted to share my experiences and opinions. My first
purchase was Everybody's Golf VR. I'll state up front that I'm not a
golfer--I've been to the range several times with a friend, and have
played a few holes at different courses times. My friend taught me
some basics and lent me some clubs, but I'm a very inexperienced,
entry-level golfer, with just enough knowledge of the terms and club
types to not feel totally lost. The reason I never pursued golf as a
hobby is because I've always hated the sunlight and being outside.
But I did like golf, so being able to play it in virtual reality is
my chance to enjoy the sport, indoors!
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