I'm happy that I was able to share some
of the artwork from the Solar Echoes visual novel this week, and I
hope that it has you intrigued! I'll be sharing more peeks at the
game in the near future, especially when the Kickstarter is put
together, but I'm still waiting on some artwork to be completed so I
can show you the full cast of characters. To finish off this week,
I'm including a screenshot of the game where the characters are
talking on the bridge of their starship. The starship interior was
done by Alexis Rill, and the character sprites are by John Fell.
Please let me know what you've thought of the art shared this week.
Thanks for your interest and support!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, March 29, 2019
Thursday, March 28, 2019
Visual Novel Art Previews (part 4)
If you're unfamiliar with visual novel
games, another aspect of this style of game is the CG, which stands
for Computer Graphic. It is a still scene, usually of a memorable
moment in the game or an action scene, that is given special artistic
treatment because of the impact of that moment. I've had the pleasure
of working with the fantastic CG artist known as Aeghite. Her sense
of framing, angles, lighting, and color have really impressed me, and
her work captures some of the best moments in the visual novel.
Typically in a game like this, CG's are “unlocked” as you go
through the story, added to an art gallery that you can enjoy later.
Depending on your choices throughout the game, there are some CG's
you might miss, so it's always a good idea to save your game and
consider replaying the game again once you've been through it, just
so you can experience some of the alternate story paths and unlock
all the CG's. Most of the CG's are story spoilers, so I won't be
showing much, but here is a sample showing the progression of
Aeghite's line-work into full color for a scene that involves some
very dangerous-looking Krissethi!
Wednesday, March 27, 2019
Visual Novel Art Previews (part 3)
What's a science-fiction, space opera
game without spaceships? I have been excited to work with artist Lee
Madison in designing the starships you'll be seeing in this visual
novel. The exterior of the main characters' starship is based on a
Reln starship design, and Lee has done a fantastic job at making the
formidable starship of the mysterious Reln. I was also very impressed
at how Lee was able to maintain the character of the other alien
starships, giving each design a unique flavor that reflected its
alien culture and style. Behind each starship, Lee has also placed
colorful space-scape backdrops. I'm hoping to commission more from
him in the future to further embellish the visuals and the number of
beautiful locations the charactes will be visiting in their travels.
Here is a sample of some of Lee's starship and space art...
Tuesday, March 26, 2019
Visual Novel Art Previews (part 2)
The art backgrounds for a visual novel
game are very important to the mood and setting. Often, the scope of
a story in a visual novel is limited by the backgrounds, because the
places the characters travel to need to be represented visually and
background art is expensive. A sizable portion of the Solar Echoes
visual novel occurs inside a starship, as the characters journey
across the universe to different alien territories. I have worked
closely with my background artist on getting the starship interior
designs just like I've envisioned them, and she has done an
incredibly impressive job at bringing my vision to life. There aren't
many different rooms in the starship, so the crew will often be
interacting with each other in the starship bridge, the crew
quarters, and the cargo bay. Alexis Rill is the artist behind most of
the backgrounds in the visual novel, and she brings a very realistic
edge to her art style. I think it blends perfectly with the
anime+realism blend I have in the characters and starships, and I'm
excited to share it with you. Today, I'll share a tiny preview of the
crew quarters, where the protagonist will be having a number of
private conversations.
Monday, March 25, 2019
Visual Novel Art Previews (part 1)
I've kept the art for the visual novel
under some amount of secrecy so far because of a number of reasons.
I've been working with four different artists to create a cohesive
vision for the game, and they have all been producing some really
amazing work. I'm extremely excited to share everything with you, but
I'll be reserving a lot of the art reveals for the Kickstarter when
it launches. There will still be a lot that I don't share because I
want you to discover it in the game—some of the art pieces are
spoilers! However, this week I'll be sharing a few small glimpses of
the art being used in the game. Today, I'll start with John Fell, the
character artist behind the colorful alien art for Solar Echoes that
you've been seeing for years. Last year's video comic featured a lot
of the same character art you'll be seeing in the visual novel game,
but there are some new human faces this time, in addition to a few
new expressions for the other characters from the
video comic. Here is a glimpse of two of the human characters in the
game—the male protagonist and a female xeno-biologist.
Friday, March 22, 2019
Planning a Kickstarter: need your feedback! (Part 5)
Aside from some of the rewards you'll
be able to earn in the Kickstarter, there will also be stretch goals.
If I receive enough investment to meet some of these stretch goals,
then you'll benefit by having an even better game, with possible full
voice-acting, or even availability on game consoles. It would help me
to have an idea about how many of you are going to be interested in
supporting this when it's ready. Do you have friends who might also
be interested? If you want to let me know you'll be interested in
supporting the Kickstarter when it's ready, please send me a message
and let me know. If you're interested in joining the mailing list,
send me a message with your email, indicating you'd like me to put
you on the list. If you join the mailing list, you'll be the first to
know when the Kickstarter goes live, in case you want to snatch up
some of the limited backer awards before they fill up. I look forward
to hearing from you, and stay tuned, there will be lots of sneak
peeks of the game coming up soon, especially in the Kickstarter!
Thursday, March 21, 2019
Planning a Kickstarter: need your feedback! (Part 4)
Again, please message or post to share
your feedback and ideas for backer awards! Here are some of the
mid-tier awards I'm considering for Kickstarter backers of the Solar
Echoes visual novel game:
*Digital copies of core rulebooks for
Solar Echoes RPG
*Digital artbook showing some of the
art development process with final designs
*Digital copy of all OST's in the game.
For limited, higher tier backer awards,
I was thinking of the following:
*Original, limited-edition signed
physical copy of Solar Echoes rulebook(s)
*CD of me performing my original music
compositions on solo guitar, some which are featured in the game
(in-game versions are synthesized)
*3D-printed miniatures of the game's
starship, or of your favorite alien character
*Play a tabletop game of Solar Echoes
with me over the internet (streamed)
*Have a 1 hour conversation with me
about game design tips—even pitch your game to me for feedback
Wednesday, March 20, 2019
Planning a Kickstarter: need your feedback! (Part 3)
Backers of Kickstarter campaigns can
invest different amounts of money for different awards. Often, the
lowest investment tiers (usually something like $5 or less) usually
receive access to behind-the-scenes private insider updates,
including details on project progress and development details. Other
lower tier awards usually include getting your name into the game
credits, and often a copy of the game when it releases. I will
include these kinds of awards, but I have others planned, as well.
Please message me or post your feedback on some of the ideas I'm
proposing, and definitely share your own ideas, too. I'd like to know
what you're interested in! Some of my lower tier backer rewards
ideas:
*Digital copies of supplementary Solar
Echoes RPG game books (missions, character packs, etc.)
*Digital copies of one or more OST's
from the game
*Digital copies of game artwork
Tuesday, March 19, 2019
Planning a Kickstarter: need your feedback! (Part 2)
Kickstarter campaigns are for raising
enough money to complete a project, and the project I'm looking to
fund is a visual novel video game based on Solar Echoes. I've already
written 80% of the story dialogue for the game, and I have about 55%
of the artwork I'll need. I've also composed some of the music for
the game already, and will be recording the library of sound effects
I'll need, soon. The Kickstarter is to help pay for all of that, and
to cover the programming time it will take to put this all together
into a finished game. But Kickstarter is for more than providing the
financial means to finish a project. In my opinion, it's a
partnership with fans and supporters, which are called "backers
" on Kickstarter. In addition to an awesome finished product, I
really want to make investing in this worth it for you, so I have a
lot of backer ewards in mind...
Monday, March 18, 2019
Planning a Kickstarter: need your feedback! (Part 1)
In the next month or two, I'm going to
start putting together a Kickstarter campaign for the visual novel
I'm writing. As I've been gathering information, I realize more and
more how I need to hear from you to know what you'd be interested in.
If you're reading this, you are most likely interested in Solar
Echoes, sci-fi, RPG's, video games, visual novels, art, stories,
space operas, space, technology, or some combination of the above. If
that's you, then I think you'll really enjoy what I've been working
on, and I'm very excited to complete it for you! This week, I'd like
to hear from you with your suggestions and ideas for how I can make
my Kickstarter campaign something you'd like to support...
Friday, March 15, 2019
The Face of Robots (part 5)
It's clear that robots are increasingly
becoming a part of our daily lives in society, but the question
remains: How readily will we accept them? Robot abuse is not an
uncommon reaction, and though robot designers are taking this into
consideration by creating more resistant robots, the day may come
when laws are written to protect robots. Currently, robot vandalism
and abuse falls under destruction of property, but as robots become
more advanced and intelligent, it is likely that we will soon see
robot rights advocacies. Organizations like PETA exist for the
protection of animals, so it's a natural step for similar
organizations to arise for the Protection and Ethical Treatment of
Robots. Will such protections change our attitudes towards robots, or
will resentment towards the automatons fester at a deeper level, as
robots continue to replace us and eliminate our jobs?
Thursday, March 14, 2019
The Face of Robots (part 4)
Human attacks on robots have been
increasing, and this phenomenon has been labeled “Frankenstein
Syndrome.” Residents in Arizona attacked self-driving Waymo cars,
throwing rocks at them and slashing their tires. In Philadelphia a
hitch-hiking robot was beheaded, and in Moscow, a teaching robot was
repeatedly smashed by a baseball bat as it pleaded for help.
Psychologists have theorized that, because robots are “out-group
members,” they will face social ostracism from humans who are not
ready to accept them. Some theorize that it is a “kill or be
killed” reaction catalyzed by years of science-fiction movies
depicting robots conquering humans, but others think that robot abuse
could stem from the “uncanny valley” effect—it's just downright
creepy to some people that robots look human but aren't quite human.
Wednesday, March 13, 2019
The Face of Robots (part 3)
Japan has been employing robots in
unusual areas, such as in hotel lobbies as receptionists. The robots
fully perform the roles of the humans they've replaced, providing
information, carrying luggage, and other tasks normally assigned to
human receptionists. But hotel lobbies aren't the only places seeing
robots at work: robots have been appearing in the classrooms as
teachers, and are even serving as babysitters! What are the reactions
of the public? In Japan, so far, the reactions have been “mostly
positive,” but Japan is a society that has always been enamored
with robots. Will western society so quickly accept robots in these
positions? Some would opt for undergoing surgery by a robot before
allowing their infants and childern to be cared for by a robot!
Tuesday, March 12, 2019
The Face of Robots (part 2)
At Walmart, robotic co-workers are
assisting staff by performing various tasks, such as identifying
items on the shelves that need re-stocking or detecing incorrect
labeling on items. Surprisingly, Walmart staff members really like
these robots because they are covering a very boring and repetitive
task. However, customers have had some interesting responses to the
presence of the robots. Over half of the customers completely ignored
the robots. Interestingly, adults and children have been respectful
of the automatons and have allowed them to do their jobs, sometimes
curiously asking the robots questions. Teenagers, however, have been
problematic, kicking the robots or putting shopping bags over them.
The robots are now being built to sustain the impact of soup cans
being thrown at them by mischevious teens.
Monday, March 11, 2019
The Face of Robots (part 1)
I heard an interesting piece this
morning on the radio about a robot being used at a hospital. A family
in a California hospital was huddled around the bed of their 78 year
old grandfather, who had a failing lung condition. While they waited
anxiously for the doctor's diagnosis, they hoped desperately that
there could be good news. Unexpectedly, a robot wheeled in to the
room, with a video screen for a face, which displayed a live video
feed of their doctor—somewhere else in the hospital. The doctor
delivered the bad news through the robot that the hospital had run
out of effective treatments, and the grandfather was going to die. He
would not be able to return home for hospice care, and would have to
spend his last days in the hospital using morphine to ease his
suffering. The audio through the robot was not entirely clear, and
the grandaughter that was present had to restate and convey the sad
information to her grandfather herself, because he could not
understand what the robot had said. How much of the human element is
going to be replaced by robots in our future?
Friday, March 8, 2019
Solar Echoes Visual Novel Setting (part 5)
The Solar Echoes visual novel will take
place during pre-ISU times, when some of the races have a tenuous
trade relationship and others are locked in bitter wars. The need for
the Interstellar Union is realized by the Humans and Reln, and it is
decided that representatives will be sought from each race to help
form the ISU. The visual novel is about the brave individuals who
ventured across space into alien and sometimes hostile territories to
gather support and representatives for the beginnings of the ISU.
You, the player of the Human protagonist, will need to make many
crucial decisions during this sensitive mission. Success will result
in the birth of the Instellar Union, an alliance among all seven
known races. Failure could mean death, or a massive interstellar war.
Consider your decisions, and choose your words very carefully. The
Solar Echoes universe is waiting.
Thursday, March 7, 2019
Solar Echoes Visual Novel Setting (part 4)
I like imagining what a newcomer to the
Solar Echoes game might wonder about, and after running countless
game demos at conventions, I think I have a fair idea. Gamers often
like to know the setting of the game they're playing, and I've found
myself explaining in a few quick sentences the following details: The
Solar Echoes races each discovered faster-than-light (FTL) speed
technology around the same time, began exploring beyond their home
planets, and eventually discovered each other. Some had peaceful
exchanges and engaged in limited trade, while others responded with
hostility and engaged in war. Eventually, the Interstellar Union was
formed, and the ISU brought peace and unity among the races, though
the Union Guard was established to keep that peace. Regarding the
visual novel, I felt that the early portion of this time period was
the perfect place to begin...
Wednesday, March 6, 2019
Solar Echoes Visual Novel Setting (part 3)
If you own the Solar Echoes Player's
Guide, the very first chapter of the book is called “History,”
and it focuses on the setting and what led up to it. As I was
thinking about stories that might be interesting to tell through a
visual novel, I wanted to introduce things more gradually to people
that might be unfamiliar with the Solar Echoes universe. For those of
you that are familiar with it, this will serve as a “backstory”
to everything you already know, and will flesh out the historical
details included in the first chapter of the Player's Guide.
Sometimes the best way to tell a story is to simply start at the
beginning, and I'm essentially doing that with the visual novel,
starting at a point that is a relevant and interesting aspect of the
established Solar Echoes lore.
Tuesday, March 5, 2019
Solar Echoes Visual Novel Setting (part 2)
If you haven't seen the “Solar Echoes
RPG Video Comic,” look it up on YouTube. The voice-acted video
illustrates what the present-day Solar Echoes universe is like for
players, and it shows what a mission is like for a team of
special-ops Union Guard agents. The video is done in a similar style
to a visual novel which, coincidentally, gave me the idea to make a
visual novel video game. I have also written a full-length novel
based on Solar Echoes, which will likely be published and released
this year on Amazon. The literary novel also focuses on a team of
agents going on missions in the Solar Echoes universe, and how they
uncover a larger plot that could affect all of the allied races.
However, for the visual novel video game, I have decided to base the
story on a slightly different aspect of the Solar Echoes universe...
Monday, March 4, 2019
Solar Echoes Visual Novel Setting (part 1)
When I decided to make a visual novel
video game based on the Solar Echoes universe, there were a lot of
options. The Solar Echoes setting is vast, and it was intentionally
designed this way to allow players to use their imaginations to
expand the universe in their own way, while having some distinct
guidelines and a framework to operate within. “Present-day” Solar
Echoes involves an alliance between seven alien races, and this
alliance is called the Interstellar Union, or ISU. Trade and cultural
exchanges exist between the races, and they all enjoy a relatively
peaceful existence with each other. However, pirates, smugglers, and
sophisticated criminal organizations seek to advance their own
agendas, so the universe is not entirely safe. As a result, the ISU
decided to form the Union Guard to investigate threats and maintain
law. When playing the table-top RPG, players will serve as Union
Guard agents in the game, going on missions to stop threats to the
ISU and the allied races. But is this the same setting for the visual
novel?
Friday, March 1, 2019
New VR Developments (Part 5)
Sensory feedback is also an advancing
area in VR technology. Haptic feedback (vibration) has long been used
in game controllers, but research is being done to develop
micro-pneumatic technology. New fabrics have been developed for
gloves that are thin and bendable, with tiny air pipes in imbedded in
the surface. These air pipes terminate in small, inflatable circles
which are essentially tiny, “haptic pixels” that are just a few
millimeters across. Programs determine which pixels activate,
creating convincing sensations of movement and pressure. The gloves
are also capable of force feedback, able to restrict the movement of
your fingers to simulate holding objects. This occurs when stoppers
are inflated along the joints of your fingers to restrict further
movement, so reaching out and grabbing an object feels real when your
fingers stop where they should (in reality) when coming into contact
with a virtual object.
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