As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, February 6, 2015
Multi-player in Games (part 5)
How does a low hit-point limit encourage teamwork? No longer will that grandstanding barbarian wade into the room to soak up damage regardless of the plans of other characters. In Solar Echoes, he would realize instantly that he's made himself a liability—an easy target. The more damage your character sustains, the less capable he becomes, due to accumulating wound penalties. Everyone on a team will want to keep team members alive and functioning at his/her best, or the whole team will suffer and possibly be outnumbered or face tougher odds. Vulnerability via low hitpoints means planning and coordination, and it has been automatic—players immediately realized this on their own and worked together as a unit. From total beginners to seasoned RPG veterans, every player group played as a team.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment