Thursday, February 5, 2015

Multi-player in Games (part 4)


So how did we achieve a focus on teamwork in Solar Echoes? We designed every aspect of the game to involve a group, and we froze the number of hitpoints each character has. As a character levels up, he or she does not gain any hitpoints. From a perspective of realism, this makes sense anyway—a bullet is a bullet, so whether you are an innocent and helpless civilian or a Navy Seal with 20 years of experience, a bullet is going to do the same damage and be equally lethal. Of course, we have many ways in the game to prevent a 1-shot kill: armor, cover, and evasive abilities will increase that Navy Seal character's odds of survival far beyond that of the civilian. But the point is, both people can only sustain the same amount of damage before death.

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