Monday, February 9, 2015

How can we keep table-top RPG's alive? (Part 1)


Make them faster for this faster-paced generation!
Are table-top RPG's dying out? I think that the landscape has changed slightly—new generations are not even aware of the hobby, and older generations are saying they just don't “have enough time” to play anymore. In fact, that statement was what I heard the most when attending the Farpoint sci-fi convention. One of the core concepts that went into the design of Solar Echoes was for the game to be fast—not only are players involved in a faster-paced game, but completing an entire mission can be done in a matter of 2 to 3 hours, depending on the size of the mission (our Gun Runner's mission in the Starter Kit clocks in at about 3 hours on average, and includes squad combat, hacking, a car chase, and starship combat.) By comparison, other RPG's might require 2 to 3 hours just to complete a single battle, resulting in a much longer game that can stretch from 6 to 8 hours per session, with several sessions required to complete even one adventure. Though there are long missions possible in Solar Echoes as well, much more will be accomplished in a shorter amount of time.

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