Enable the
player!
Some RPG's have
moved towards a rules-light approach, where only a few basic rules
are in play and the game area is free of measurement. Though this is
not ideal for a tactical game like Solar Echoes, some games benefit
from a more open system. We felt it was necessary for squad combat in
Solar Echoes, but we have actually used a more abstract distance
system with our ground vehicle and starship battles. Parameters still
exist, but open systems often make a player feel that the game is
more approachable and easier to enjoy. Ultimately, games should
empower the player so that, rules or not, he feels he can do what he
imagines. Of course, some rules must exist for game balance, but
players should feel that the rules are not arbitrarily imposed—that
they make sense within the context of the game world. Another method
of empowering a player is to provide him with lots of options. The
more options available, the more the player feels he can customize
his experience. Often, a player will gladly embrace a rules system if
he has a chance to uniquely design a character that can more easily
overcome the challenges of the game—this makes a character “build”
feel more personal. An RPG that presents a wide variety of options to
the player empowers him through the choices he makes.
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