Game Designers and GM's need to also
consider a very important factor when creating challenges: players
need to feel like they did something to earn the feeling of
significance and accomplishment. If the challenges weren't
challenging at all, players will resent it. Underserved rewards or
developments in games not only feel "too easy," but they
remind gamers that real life is much harder. As a result, playing the
game starts to feel pathetic and the gamer will become embarrassed to
even play it at that point to earn empty achievements. Often, gamers
play games as an escape and to feel like they are actually good at
something, as a contrast to how they might be feeling about the
cutthroat competition at school or a job in real life. Earning
something through hard work and endurance in a game can actually be
an encouraging experience that instills resilience and a stronger
work ethic for facing the challenges of real life.
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