Thursday, November 14, 2019

Significance in Gaming (part 3)


Game Designers and GM's need to also consider a very important factor when creating challenges: players need to feel like they did something to earn the feeling of significance and accomplishment. If the challenges weren't challenging at all, players will resent it. Underserved rewards or developments in games not only feel "too easy," but they remind gamers that real life is much harder. As a result, playing the game starts to feel pathetic and the gamer will become embarrassed to even play it at that point to earn empty achievements. Often, gamers play games as an escape and to feel like they are actually good at something, as a contrast to how they might be feeling about the cutthroat competition at school or a job in real life. Earning something through hard work and endurance in a game can actually be an encouraging experience that instills resilience and a stronger work ethic for facing the challenges of real life.

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