If you're an RPG game designer or a
Game Master (GM) for a tabletop RPG, it's important to keep in mind
that your players are hoping to find opportunities where their
characters--and by extension, themselves--are able to be significant
in the game. Games are often an escape from real life because they
provide something we may not feel we've achieved in reality:
accomplishment. Games present us with goals that are usually designed
to be difficult yet achievable. With enough patience and skill
development, gamers can advance in a game and earn rewards for this
advancement. In real life, although this is possible, it is far less
certain. Game designers and GM's should remember that this is
fundamentally why many people are playing games, and should design
and present challenges that will allow players to feel accomplished
if they overcome the difficulties.
No comments:
Post a Comment