Tuesday, November 5, 2019

Recycling Ideas (part 1)


A sequel is a work that continues the narrative of a previous work in some way, usually along a progressive timeline. Related works within the same general narrative that are not necessarily sequential could be called off-shoots, spin-offs, or even prequels if part of the original timeline but precede existing material. Reboots exist within the general narrative but retell the story entirely. For lack of a better word, I'll use “sequel” to refer to works related to a pre-existing work. Have you ever been frustrated with the re-appearance of old titles being recycled and rebooted, over and over again? How many Spiderman movies are there now? Is anyone tired of the God of War series? Do we really need another Rambo or Terminator movie? Is Star Wars ever going to end, and do we want it to? Great themes that are well-liked are destined to be re-used and developed, as long as there is a fan base willing and excited enough to pay money to experience yet another iteration. We can’t blame Hollywood or a game studio for doubling down on something that has been successful. After all, there is great risk involved in innovating, and we live in an entertainment climate that honestly thrives on familiarity. This week, I’ll be examining this trend and looking at it from the perspective of a game developer. What does it take to make something worthy of a sequel, and why do the sequels keep coming?

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