A sequel is a work that continues the
narrative of a previous work in some way, usually along a progressive
timeline. Related works within the same general narrative that are
not necessarily sequential could be called off-shoots, spin-offs, or
even prequels if part of the original timeline but precede existing
material. Reboots exist within the general narrative but retell the
story entirely. For lack of a better word, I'll use “sequel” to
refer to works related to a pre-existing work. Have you ever been
frustrated with the re-appearance of old titles being recycled and
rebooted, over and over again? How many Spiderman movies are there
now? Is anyone tired of the God of War series? Do we really need
another Rambo or Terminator movie? Is Star Wars ever going to end,
and do we want it to? Great themes that are well-liked are destined
to be re-used and developed, as long as there is a fan base willing
and excited enough to pay money to experience yet another iteration.
We can’t blame Hollywood or a game studio for doubling down on
something that has been successful. After all, there is great risk
involved in innovating, and we live in an entertainment climate that
honestly thrives on familiarity. This week, I’ll be examining this
trend and looking at it from the perspective of a game developer.
What does it take to make something worthy of a sequel, and why do
the sequels keep coming?
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