An important aspect of any story is
pacing. One of the downsides to visual novels is that the
piece-by-piece presentation of a few dialogue lines at a time can
become monotonous. If the character sprites don't highlight or have
animation, it can even require extra attention to figure out who is
speaking, looking over to the name above the text to be sure. The
static positioning of the sprites, the stationary background art, and
the clicking can make for a dull experience if the story isn't
incredibly engaging, and as stories go, not every moment is going to
be absolutely riveting. However, cinematography can help mitigate
some of the repetitive nature of a VN by creating more movement for
the viewer. For example, special emphasis can be given to a character
by suddenly zooming in on their sprite to show the character's
expression up close. There are also other techniques that can further
enhance the experience...
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