Understanding your target audience is
crucial to the success of a game. If you are designing a tabletop
tactical war-game, then a certain amount of complexity is
assumed--the hardcore crowd that makes up most of that community will
be less interested if your game feels as simple as
rock-paper-scissors. If you’re designing a family card game to be
played by kids and adults together, then keeping your rules simple
enough to fit on a single page is ideal. Consider also the age group
you’re targeting and the time they might have to play your game; if
your game is designed to be played by 3-6 adults, keep in mind that
while they sometimes have the attention span for involved rules, they
have limited time and are unlikely to be able to gather together
frequently for more than a few hours—most adults have jobs and/or
kids, which can seriously restrict time available for gaming. If
you’re targeting teens, they will have much more time for your game
and some might thrive on the complexity, but they tend to quickly
move on to something new unless the game is frequently supported with
new content. Casual or hardcore gamers are found among both teens and
adults, so do some research on your game’s genre and the
demographics of that genre’s supporters.
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