Typically, a visual novel (VN) is
comprised of several different layers. There is the background art,
the character art (called sprites), and the text field where you read
the characters' comments. Many VN's are just that, and the character
sprites come and go as characters leave or arrive on the scene. It is
common that the character sprites have several different expressions,
and sometimes the sprites even have a small level of animation to
them, such as blinking eyes, swaying hair, and moving mouths when
speaking. Voice acting is sometimes included for bigger-budget VN's,
and this definitely brings the experience closer to that of a movie
or a play. However, it is less common to see much camera work
involved in visual novels, because backgrounds are static, though I
have played a few VN's with some animation in the background art. But
how does camerawork enhance the visual novel experience?
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