Gameplay is key. Do the rules bog down
the process or enhance the game? If you have a tutorial for your
game, is it quick and streamlined, or is it so involved that the
player might need to reference it again later? One effective way to
teach rules is through a learn-by-play scenario, so if you can
incorporate your rules presentation into the actual gameplay at the
beginning of the game, gamers will more likely be drawn into the game
and be able to transition smoothly into the full game when the
tutorial finishes. If your game is simple and doesn’t need a rules
presentation at the beginning, make sure there is a menu option
somewhere for the uninitiated, just in case they don’t know the
basics. It is easier to get someone playing a simple game, but
keeping them with it is more difficult. Simple games often capture
their audience through intuitive gameplay, and rely on various
incentives to keep people playing, such as frequent rewards and
customization options. Advancement in a simple game is often achieved
through playing, so time invested translates to rewards earned. It is
more difficult to get people past the initial steep learning curve of
a complex game. Complex games can still be extremely successful, but
there are a few things to keep in mind…
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