With incredible improvements in
technology over the last few decades, games have become so impressive
visually that some of them are almost indistinguishable from movies.
Developers should remember, though, that realism doesn’t equal fun.
Just like movie directors got caught up in the use of the boost in CG
special effects in the 90’s, game developers can also get caught up
in what they are able to include in a game. Some developers lose
sight of what makes a game fun and instead focus on making it look
incredible with astounding amounts of detail, realistic physics, and
full-motion acting. There are some games where player involvement is
minimal and simple, with button-timed events and possibly a few
choices available to make along the way. A game needs to empower the
player to feel like he/she is making a difference in the game world
each step of the way, rather than having a small vote during a mostly
passive experience. Other problems can occur when developers add in
things that detract from the overall fun. For instance, it’s seldom
fun when a game character has to interrupt normal gameplay and search
for food so his steadily draining health doesn’t reach zero, just
because he needs to eat at regular intervals.
No comments:
Post a Comment