Tuesday, April 3, 2018

The Tides of the Video Game Industry (part 2)


One thing that major developers are doing to avoid being lost in the crowd is something they've always done—push their product with huge marketing campaigns. Developers know that the first week of release is the most important, because within a week there are other new game releases that might distract potential buyers away from a purchase. Reviews also come out lightning-fast these days, so quick that often a review can be found online the day before (or even earlier) a game is released. Some of this is because companies send advanced copies out to reviewers hoping to increase their chances of good sales on release with positive reviews. Of course, there are always a few reviewers that put out positive reviews because they're being paid to do so, but for the most part, you can find a good selection of reviews on a big title around the release date. Another thing big companies are doing to avoid losing their initial release sales is the offer of pre-order bonuses. If you pay for the game before it hits the shelves (or online stores), you get extra in-game items and sometimes things like artbooks, plastic figures, CD's with soundtracks, and other physical swag. All of this is being done to ensure stellar sales at release, because gamers are easily distracted by the wide array of new products that are available, and the lower prices of indie games can easily lure people away from full-priced releases by major developers.

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