You may have a gamer friend that you've
tried to convince to get a game you like, and your friend responded
with something like, “I've already got a huge backlog of games I
bought that I haven't played yet.” I remember a few weeks ago there
was a sale online and I bought 3 different games for a total of $11
for all three. These three games used to be priced at $60, $30, and
$20. I haven't solved any of them, but I do put a little time in on
one or the other once in a while at the end of a work day, if I'm in
the mood. Two of these games were indie-games, and they were released
less than a year ago, so seeing such a huge price drop made me think
about indie-developers and how they survive. Like the big game
companies, the indie companies rely heavily on the sales of the
initial release week. Unlike the big game companies, though, they
don't have huge marketing campaigns with tons of money to hype their
game. Sometimes, they'll be lucky if they're even noticed among the
10 to 20 other indie games being released that same week, and they'd
better hope they're not going up against a major game title put out
by a large developer!
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