One trick that indie-game companies use
is a stealth fake-out approach. They don't let anyone review their
game before-hand. They are very secretive about their game--you may
have never even heard of it until you see it available on release
day--and they use flashy advertising with amazing-looking art or even
feature an attractive woman somewhere in the game art or in a
screen-shot of the game. This approach relies on impulse buys, where
gamers see that the game isn't too expensive, the art catches their
attention, the description sounds cool, and maybe it looked good from
a few screenshots or limited videos of gameplay that were
strategically released online. Thankfully, most online stores have
rating systems that buyers can use to rate the game they bought, and
most gamers will come back and rate a bad game with low marks to warn
others away. But often, it's too late—the developers have made the
sales they needed on that first day before the reviews came out, and
if you're not wary, you might end up buying another bad game someday
by the same developer if you forget your first experience with them!
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