Last week I talked about some of the
struggles game developers have in the gaming industry. What is the
answer for game developers? It sounds simple: Make great games! But
this is much easier said than done, and many who try will fail.
However, I think there are a few essential elements that are
necessary for a game to have a chance, and though some games have
done well without a few of these, the chances of success are notably
increased if they are present. Many gamers have full-time jobs,
families, or are busy in school, so they might not be able to sit
down with the same game day after day. They might play several
different games before they get back to your game. Games that don't
allow save-anywhere but require large chunks of time investment to
get to a “save point” are less likely to appeal to busy people.
If your game doesn't include solid save options and quest logs to
point a forgetful player in the right direction when they get back to
your game, it will likely be abandoned. Those of us who have spent
money on a game and faced this now scout reviews for indications of
these features in your games. It can be a deal-breaker.
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