Finally, once we had established the
histories and positions of the races, we needed to fill in the
blanks, so to speak. What was trade like? How did they travel and how
long did it take? What other factions existed? Questions like these
prompted miniature stories and we filled our universe in with details
that “fleshed out” the game world we had created. One example
involves the gigantic, roaming asteroid-prison called “Thanatos,”
where I imagined a futuristic, isolated Alcatraz-like penal colony
for the very worst prisoners. Another example involves the three
biggest criminal organizations in the universe and what their goals
are—you can read more about these in the recent release of the
Union Guard Handbook. Even a disturbing cult exists in our universe,
which believes in a mysterious alien race that they are convinced
will elevate them to immortality, hence the cult name, “The
Immortals.” Many of the other details in our universe were inspired
by actual events in reality, and some of the stories we tell through
our missions actually reflect these events with occasional, subtle
commentary implied through the telling of these stories—what will
happen to us if we keep going down this path?—for example. I've
always seen science fiction as a warning, reflecting truths about our
reality and spinning them forward into the future to show the dire
consequences of our choices. The Solar Echoes universe is an imagined
space opera, but interwoven throughout its fabric is a lot that might
challenge players to reflect upon the direction and choices we are
making as humans. At the same time, the game universe is ready for
you to write your own stories—there is plenty of room in the
reaches of outer space for everyone!
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