We needed a solid history for the Solar
Echoes universe, to explain how everyone had arrived at the point
where you, as a player character, enter the game. We drew up
territories for each of the races, deciding on their locations in the
universe, figuring that this might help provide a starting point for
their histories. Their personalities and cultures helped shape their
histories based on their proximity to each-other. For example, the
aggressive, expansionist Chiraktis bordered the territory of the
Krissethi, so it was logical to conclude that the two fought
countless wars against each-other. The Omuls bordered the Erwani
territory, and the weaker, Elder-faction of the Erwani that refused
to use technology provided the perfect victims for the Omul
conquests, which also prompted some of the growth of the
technological Erwani faction—these Erwani became the defenders of
their Elders, even though the Elders had cast them out for their
“apostasy” for using technology. When the Reln encounted the
humans, trade and knowledge was exchanged, though some aid was given
to the humans in dealing with the warlike Krissethi on their own
borders. The Inter-stellar Union (ISU) was formed to facilitate peace
among the races, starting with the defining of territorial borders,
which thankfully helped placate the warring races. Through joint
explorations, the reclusive Archaeloids were discovered upspin of the
Chiraktis and Krissethi territories, and they also decided to join
the ISU, though their increased military build-up had many of the
races concerned. The Archaeloids explained that they hope they'll
never need it, but knowing now of the other races and their warring
histories, the Archaeloids think it is foolish to assume that the
peace will hold forever, or that the 7 races are the only life in the
universe.
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