Matthew, my friend and the
co-author of the Solar Echoes game, emailed me about his favorite
alien. He wrote: “My favorite Solar Echoes alien is probably the
Archaeloids, though they are all interesting races with cultures that
mesh well together in a roleplaying game. The Archaeloids are a prime
example of how a book should not be judged by its cover, but on
multiple levels. On the one hand, they are physical hulking and
mighty creatures with strange bodies and an aquatic origin that is
utterly alien to not only people who play Solar Echoes, but the other
races in the game. In short, they appear disturbing and dangerous. On
the other hand, they are often gentle giants that face many
challenges integrating into the community of alien races because of
their unusual nature, remote home-world location, and need to catch
up to the technology advances of the other races. But aliens, like
people in real life, can have many layers to them, and Archaeloids
are well suited for this role. Those who don’t know them assume
that they are big, dumb, and deadly. Those who do know their race
assume they are relatively peaceful and perhaps a bit innocent or
even backwards. But reality could be anywhere in between or something
else entirely. A mighty, battle-hungry Archaeloid warrior as a player
character would be unexpected – as would be one who is skilled at
manipulating others by using the seeming innocence of his race as an
advantage. And an Archaeloid villain – cruel, cunning, and as
deadly as his physical bulk would indicate – is something nobody
would expect. So, for interesting variety and a race with many
layers, some of which are easily understood, some of which are not,
I’d go with the Archaeloid as my favorite alien race in Solar
Echoes.”
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