When I was developing the Solar Echoes
game initially, I worked with a friend of mine, Matthew Hannum.
Though we spent nearly two years developing and testing the rules
system, we also spent those two years talking about the game world we
were designing. We often began with questions, like, “What type of
organism would most likely survive on another planet?” and “What
would the culture of an intelligent reptilian species be like?” Yet
this was much bigger than designing a single world--we were designing
an entire universe! If we'd had any idea when we started how big this
would become, I think we'd have been overcome and might not have
finished. It reminds me of one of my favorite quotes from my wife,
when she and I decided to repaint our entire basement. When we
finished, two full days later, she said, "It's amazing what you
can accomplish when you have no idea what you're getting into!"
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