Last Thursday, Sony
released their new virtual reality (VR) headset to the public. I've
been skeptical about virtual reality ever since we all started
hearing about the Oculus Rift, the HTC Vive, and other competing VR
devices. The motion-controlled games that were a passing fad back
with the Nintendo Wii were at first taken seriously by Sony with
their "Move" controllers and even more seriously by
Microsoft with their attempt to make their "Kinect"
motion-controlled device mandatory with the purchase of their Xbox
360. Microsoft continued to stubbornly insist upon this despite
massive gamer protests against it and dismal sales until they finally
relented months later and offered the Xbox without it.
Motion-controlled games are now seen as a fad and a failed venture,
so it's very easy to understand the reluctance of these companies to
get behind VR, and even easier to understand the hesitance of gamers
to invest in it. The PlayStation VR headset isn't cheap, running at
about $400 for just the headset and $500 for the bundle that includes
the camera and two motion controllers. Thankfully, I already had the
camera and motion controllers, so I bought only the headset (which I
learned was a bit of a feat, since my pre-order for this was
apparently rare and available during only a very small window of time
earlier this summer.) The night before release, I went online and
downloaded a lot of the free VR offerings, since I hadn't decided
which official game to get yet and wanted to wait for reviews. I
later bought and downloaded PlayStation VR worlds, and this week I'll
cover my initial impressions...
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