In the Solar Echoes universe, cyberware
is essentially the same equipment as was seen in Robocop. There are
robotic arms, legs, and even ocular implants that enhance or enable
infra-red vision. Replacing body parts or systems with technological
upgrades has a cost, though—Biotech checks to medically treat
characters with installed cyberware suffer a -2 penalty, and
cyberware-enhanced characters also suffer extra damage from
electrical attacks, just as robots do. All races have their own forms
of cyberware to fit their physiology, but except for humans, the
other races are limited to only 1 major implant and will suffer the
aforementioned penalties if they have more than 3 minor implants
installed. Minor implants include arms, legs, hands, eyes, ears, and
lungs, while major implants affect the entire body, such as skin or
blood replacement, bone lacing, and shielded pain receptors. Humans
can have 2 major cyberware implants and only suffer the usual
penalties for extensive cyberware if they have 2 major implants or 6
minor implants. If you're planning to design your character as a
powerful cyborg, a human character is the best way to go!
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