In a large number of RPG's, armor
prevents your character from being hit altogether. The higher your
armor quality, the harder it is to injure you. However, in Solar
Echoes, we view armor differently. Armor is protection that reduces
damage if you are hit, but being hit is a function of whether you
dodged the attack or not. For instance, regardless of a character's
armor, an attack against the character must be better (more accurate)
than the character's dodge roll. If the attack is successful, the
damage is then first absorbed by the armor before penetrating to the
character. However, armor also has hardness, which depletes as it
absorbs damage. A standard suit of combat armor has 20 hardness, so
if an attack doing 4 ballistic damage hits a character with combat
armor (which protects against 2 damage), 2 damage will get through to
the character, while 2 is absorbed by the armor, reducing the armor
to 18 hardness from 20. Once the hardness of a suit of armor has been
depleted to 0, the armor no longer absorbs damage and all damage goes
straight through to the character.
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